3D Character Artist - Manila, Metro Manila, Philippines

Para lamang sa mga rehistradong miyembro Manila, Metro Manila, Philippines, Pilipinas

2 araw ang nakalipas

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Job summary

About Side is a global video game development and services provider offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan Side has since grown to become a global force with 15+ studios in over a dozen countries across North America Europe South America and Asia. Our industry-leading services include game development art production audio production quality assurance localization localization QA player support community management datasets Help us bring stories to the world Join a global team of passionate gamers contribute to delivering unforgettable game experiences For more information visit About This Opportunity Please note this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles By applying you express interest in being considered for future project-based opportunities that align with your skills experience These opportunities are contingent on client needs project availability As projects are initiated or client proposals are developed we will review candidates from this pool contact those who most closely align with specific requirements of co-development opportunity As generalist role focuses modeling texturing optimizing character assets varied styles AAA-quality games PC console mobile VR/AR platforms How We Keep You Engaged We maintain strong relationships talent pool providing regular updates industry insights upcoming opportunities Next Steps If passionate contributing cutting-edge projects want be considered future co-development opportunities encourage apply listing While there may not immediate opening application ensures part ongoing talent review upcoming roles Key Responsibilities Create high-quality characters organic hard surface elements concept final models Collaborate art leads designers animators ensure characters artistic vision technical requirements Develop textures materials using tools ensuring optimized performance across platforms Work within established pipelines workflows maintain consistency efficiency asset creation Ensure proper topology rigging skinning meet animation gameplay requirements Troubleshoot resolve technical challenges related character development Actively participate team critiques offering receiving feedback refine assets Requirements Experience: Years as Character Artist video game industry Demonstrated contribution at least one shipped title PC console mobile VR/AR Technical Skills Proficiency ZBrush Maya Max Substance Painter Photoshop other industry-standard tools Strong understanding anatomy proportion weight volume relate character design animation Experience high low-poly modeling texturing shading techniques Knowledge proper topology rigging practices Artistic Skills Strong eye detail form style consistency Ability adapt create range visual styles realistic stylized Collaboration Skills Effective communication teamwork abilities Ability incorporate feedback iterate effectively Passion Gaming Genuine enthusiasm creating compelling characters contributing immersive worlds Preferred Skills Familiarity Marvelous Designer clothing simulation Photogrammetry procedural workflows Knowledge Unreal Engine Unity integrating assets games Note Specific requirements may vary depending project needs.


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