- Produce efficient, portable and self-contained code that observes the technical constraints of the system
- Ensure coding standards are followed, and promote good programming practices within the engineering team
- Analyze existing system features, determine whether they meet project intentions and suggest improvements whenever necessary
- Diagnose and fix bugs in new and existing systems
- Support different users of the engine, game systems and related tools, both directly and with written documentation
- Bachelor's degree in a relevant subject or equivalent industry experience
- Experience in commercial software development experience with significant involvement in 1 published game
- Experience of designing, developing and debugging multithreaded systems
- Excellent C++ programming skills, with excellent knowledge of object oriented development
- Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind
- Experience with commonly used development tools such as Visual Studio and Perforce
- Able to analyze unfamiliar code of a reasonable complexity to understand, extend the and refactor functionality of an existing module
- Ability to debug defects of a reasonable complexity, including memory related issues, multithreading, and assembly level debugging
- Strong understanding of 3D mathematics
- Excellent communication skills in spoken and written English
- Able to plan and estimate their own tasks and ensure timely delivery of work
- Self-motivated and pro-active with a strong work ethics
- Knowledge of most areas of game development (physics, AI, gameplay, rendering, online, tools, UI, audio)
- Knowledge of console platform submission requirements (TRCs, XRs, etc.)
- Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.
- Experience with multi-platform console development
- Shipped at least one game title using C++
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Programmer - Philippines, Taguig, Pilipinas - Assassin's Creed
Paglalarawan
JOB DESCRIPTION
The Programmer will work within a collaborative multidiscipline environment on a wide-range of areas of the game, including the engine, editor or any middleware. The incumbent will develop generic systems that will support the work of the specialist programmers (AI, 3D, physics, sound, animation, etc.) and meet the design and technical needs of the project.
Main responsibilities:
The main and routine tasks of the programmer are to:
QUALIFICATIONS
Pluses
Please include a game portfolio/work samples.
ADDITIONAL INFORMATION
Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.
The studio is a proud co-developer of Ubisoft's flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.
The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.
Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.
Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.
The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.