- Work with the Motive SDK to develop interactive VR trainings and tours for clients
- Collaborate with the team to create engaging and effective VR experiences
- Optimize VR experiences for performance and usability across a variety of devices
- Mentor and provide technical guidance to junior developers on the team
- Debug and troubleshoot issues that arise during development and testing
- Stay up-to-date with new Unity and VR development technologies and best practices
- Work in an agile setting with daily standups, planning meetings, and from a backlog of features/stories and update progress along the way
- 3-5 years of experience in Unity development
- Experience with VR development and understanding of VR best practices
- Strong understanding of C# and object-oriented programming
- Ability to work collaboratively in a team environment
- Excellent problem-solving and communication skills
- Proficient in English, both written and verbal
- Experience working from a backlog of features/stories using tools such as ADO or Jira
- Has a computer programming background or a solid understanding of programming concepts
- Using the Motive SDK, the Unity developer must be able to do the following:
- Add joints to an object (hinges, sliding joints etc.) and configure them to emit events at desired
- states (open/closed, in/out)
- Set up behavior models so that objects have defined, trackable states
- Make objects usable (using touch and trigger interactions)
- Add sound effects to an object
- Configure characters to be used in scenarios
- Create state machines control the behavior of complex objects (this is intermediate/advanced)
- Experience working with other VR platforms such as Oculus, HTC Vive, or Google Cardboard
- Familiarity with 3D modeling software such as Blender or Maya
- Experience with game development or gamification
- Experience working with the Motive SDK or similar VR development platforms
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Dempsey Philippines, Pilipinas Buong orasWe're in the market for a veteran game engineer to be the principal engineer. · As a skilled and self-motivated programmer who loves creative, collaborative environments, you will · handle the end-to-end engineering required to build and ship a console/PC game. · Responsibilities ...
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Senior Game Systems Engineer
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Natagpuan sa: Foundit PH A2 - 23 oras ang nakalipas
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Get Devs Philippines, Pilipinas Buong orasWe are a leader in the virtual reality educational and training software industry, and we are seeking a Sr Unity Engineer who can help ensure that our VR simulations are built to satisfy customer requirements, provide a truly immersive and realistic VR experience, exhibit good pe ...
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Natagpuan sa: Foundit PH A2 - 1 araw ang nakalipas
GHD Group Philippines, Pilipinas Buong orasJOB DESCRIPTION · At GHD, we don't just believe in the power of commitment, we live and breathe it every day. · That's why we pledge to empower all of our people to make a positive impact. Combining our deep technical expertise with the capabilities of our clients and partners, w ...
Unity Developer - Philippines, Pilipinas - Outsourced
Paglalarawan
Job Summary3-5 years of experience in Unity development
Responsibilities
Job Description
○ Can import packages from package manager
○ Can import assets
○ Can set up a VR development environment (using Oculus link, for example) so that you can view the project in a headset
○ Can navigate a 3D scene and manipulate 3D objects with keyboard/mouse controls
○ Can add 3D objects to a scene
○ Can create prefabs
○ Understands the relationship between prefabs and prefab variants
○ Can manage asset bundles
○ Can add components to a prefab and update their configuration
○ Can add colliders to objects and edit them. Understand the difference between a trigger vs non-trigger collider
○ Understands and manage anchors on 3D objects (pivot vs center) and how the location of the anchor will affect the behavior of the object in VR
○ Has a solid grasp on the built-in Unity Physics Engine. This is essential for more intricate configurations involving hinges, joints, attachables, etc.
○ Has a rudimentary understanding of the Unity Particle System to add effects to assets
○ Has a rudimentary understanding of the Unity Animation System
○ Be able to work with audio files in Unity - specifically to add sound effects to object interactions
○ Understand Character Controls (for scenarios with characters)
○ Have a rudimentary understanding of the Unity Graphics System
The intermediate level assembler should be able to
Must have at least 70mbps internet connection at home
Must be willing to work Mon - Fri 8am - 5pm MNL Time